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Post by view619 on Jan 8, 2020 19:41:42 GMT
Just going through some of these now, some have wonky priority logic, no pins on Finishers & on random moves instead or Pins on Finishers that end in a pin anyway. Just worth noting They're all basically the same as the SWA defaults when it comes to anything under the hood. I think they were just meant as options so players wouldn't need to build a full roster themselves before using Fire Promoter.
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aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Jan 8, 2020 19:58:37 GMT
yeah for better or for worse i left them untouched in terms of logic
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Post by FlashBurton on Jan 8, 2020 20:11:09 GMT
Just going through some of these now, some have wonky priority logic, no pins on Finishers & on random moves instead or Pins on Finishers that end in a pin anyway. Just worth noting They're all basically the same as the SWA defaults when it comes to anything under the hood. I think they were just meant as options so players wouldn't need to build a full roster themselves before using Fire Promoter. Oh yeah for sure, I loved them in Fire Promotor & I'm just so glad to have them on my roster. Knocking out 146 for the mode wouldn't have been easy & mistakes are easy to make. One's logic looks awfully familiar to the Thompson guy of the SWA who has no pin on his finish so some could be copy/paste jobs
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Post by FlashBurton on Jan 8, 2020 21:11:59 GMT
From what I can see so far, the MWA guys all have the same logic & Priorities so it seems total chance to what moves get followed up by a pin. I find this stuff fascinating
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Post by OrochiGeese on Jan 8, 2020 22:42:38 GMT
Yeah, it's not a surprise that the moveset + logic choices for the Fire Promoter edits are as big a mess as the SWA defaults are. My guess is they were made to play against rather than to sim. That or Spike just kinda rushed them out. The weird thing is that many of the Fire Promoter edits routinely put on 90%+ matches on with my edits. I subscribed to those as well as the edits who routinely no-showed. It's time...for justice 😁
I've already started to edit Jorge "Funeral Malo" Martin. I'm going to UBBLE his moveset, parameters, and logic and Spike-ify his name/role. His name is now Javier "Burial Halo" Markez but his role as regional free agent will be the same. I'll have UBL contract him for a short run so that he can team with Naja Mask simulating what happened during my Fire Promoter game.
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Post by Senator Phillips on Jan 8, 2020 23:33:54 GMT
Like Oedo Tai, Aroo is the best...and the worst, for enabling me to do this:
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Post by faulknasty on Jan 9, 2020 3:49:34 GMT
Like Oedo Tai, Aroo is the best...and the worst, for enabling me to do this: So excited!
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Post by markrocker on Jan 9, 2020 14:09:07 GMT
Does anybody have these guys for the PS4?
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aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Jan 23, 2020 8:26:32 GMT
Referees have been uploaded to the workshop, they can be found in the fire promoter collection/ stats are listed in their descriptions, but they'll be listed here as well for reference Adam Anderson Down Time: Slightly Short
Fall Count: Medium Slow
DQ Count: Medium Slow
Ringout Count: Medium Fast
Move Speed: Slow
Run-in Check: Slightly Long
Involvement: Slightly Long
Voice: American Male 1
Falcon Ishigami Down Time: Long
Fall Count: Fast
DQ Count: Slow
Ringout Count: Slow
Move Speed: Fast
Run-in Check: Short
Involvement: Short
Voice: Japanese Male 2
Justice Ogawa Down Time: Normal
Fall Count: Medium Slow
DQ Count: Slow
Ringout Count: Normal
Move Speed: Medium Slow
Run-in Check: Long
Involvement: Long
Voice: Japanese Male 1
Mike Armstrong Down Time: Slightly Long
Fall Count: Medium Fast
DQ Count: Normal
Ringout Count: Normal
Move Speed: Medium Fast
Run-in Check: Long
Involvement: Short
Voice: American Male 3
Takashi Nakamura Down Time: Long
Fall Count: Normal
DQ Count: Normal
Ringout Count: Medium Slow
Move Speed: Slow
Run-in Check: Slightly Long
Involvement: Slightly Short
Voice: Japanese Male 2
William Jordan Down Time: Normal
Fall Count: Normal
DQ Count: Slow
Ringout Count: Medium Slow
Move Speed: Normal
Run-in Check: Normal
Involvement: Slightly Long
Voice: American Male 2
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