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Post by OrochiGeese on May 20, 2019 4:06:56 GMT
I noticed this weird spot tonight between Tetsu Gushiken and El Palida Fantasma. But check the picture below to see that El Palida Fantasma has a front grapple finisher in the L/R+O slot. So why would Tetsu choose the jawbreaker in the UP+O for the Okite Yaburi rather than the finisher? Doesn't the slot that the Finisher is in always take precedence over any other slot for choosing the Okite? Unless I'm missing something obvious here, this is a glitch. I'm also guessing that the fact Palida did the jawbreaker confused the "Okite" mechanism somehow.
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Post by unimportantguy on May 20, 2019 17:49:58 GMT
I've had this happen as well, so you're not alone. While I was testing my latest edits, an opponent did an Okite on Jake Adair and stole his double-arm suplex instead of his finisher. Very weird.
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Post by OrochiGeese on May 25, 2019 5:12:59 GMT
I got another spot today that is a weird follow-up to the video in the first post: This happened with an alternate edit of Tetsu. It's not another attire from the same edit. But his edit of Tetsu has the same fighting style and the same front grapple moveset as the one in the above clip. And he's up against the exact same edit of Palida as was used in the above clip. This time Tetsu does the Okite Yaburi and correctly uses Palida's front grapple finisher. I have no idea why it worked properly this time and not last time!! I will note that Tetsu did his front grapple []+X Special right before he did the Okite Yaburi.
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Post by Recall on May 25, 2019 6:04:41 GMT
On the El Palida Fantasma edit where you first encountered this issue was the jawbreaker ever in the []+X slot?
It doesn't directly involve the issue at hand but I've had issues when I've changed an edits moveset and the logic section still refers to moves that are no longer in the moveset resulting in moves never being done regardless of %. This is even happened with normal front facing medium or strong grapples and the only way its fixed itself is by making saving the edit into a new slot instead of overwriting the original, though it doesn't happen often its still something to consider.
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Post by OrochiGeese on May 25, 2019 6:37:01 GMT
On the El Palida Fantasma edit where you first encountered this issue was the jawbreaker ever in the []+X slot?
It doesn't directly involve the issue at hand but I've had issues when I've changed an edits moveset and the logic section still refers to moves that are no longer in the moveset resulting in moves never being done regardless of %. This is even happened with normal front facing medium or strong grapples and the only way its fixed itself is by making saving the edit into a new slot instead of overwriting the original, though it doesn't happen often its still something to consider.
I don't think the jawbreaker was ever in that slot. I ported Palida from FPR using Freem's tool. Although I changed some things around, Palida's finisher is the same as it was in FPR and was in the same slot. Even the priority was the same from FPR. Still, moving the edit into a new slot is a really good idea if I continue to notice this problem. Ironically, the spot worked a little better in the first "flawed" okite video. That's because the jawbreaker isn't a move I'd want Tetsu to pin after. However, since Tetsu's []+X is an autopin special, I don't have a priority set for him to pin after it. And so that he didn't attempt the pin after using Palida's real finisher in the second clip. It would have been cool to see Tetsu follow-up with a pin after that! Although his random logic post knee dive was nice too 😁
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Post by OrochiGeese on Sept 11, 2019 6:06:45 GMT
Months later: Another weird Okite occurrence (Okurrence? No...🙄 ) , another Tetsu match.
This time Tetsu stole a medium strength double elbow move (from one of the recent DLC) that was in the X slot.
I didn't think Okite could even use a move from the X slot.
And his opponent did his version of the move right after Tetsu did it.
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Post by Dawnbr3ak3r on Sept 11, 2019 8:09:06 GMT
I'm beginning to wonder if it just steals a random move and stronger moves have precedence over the others.
FWIW: I don't use Okite Yaburi on any of my edits.
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Post by OrochiGeese on Sept 12, 2019 4:07:58 GMT
This is the first time I saw any move in the X category be chosen for Okite.
The fact that Tetsu was once again a culprit makes me think his alt edit versions are somehow cursed (or perhaps I'm the one who is cursed due to making so many alts) to not properly choose the right move to steal.
But I prefer your explanation. It sounds better than a) glitch or b) Cursed Tetsu 👻
Maybe the choice of Okite moves itself functions on some kind of RNG roulette wheel with the finisher getting the most slots, the special getting the second most slots, and then all the O/[]+X moves getting the third most slots (the ones that don't have finishers or specials assigned). Then the rest of the moves are still capable of being chosen for Okite but are just unlikely to be selected. Of course, that would make it pretty damn funny if like an eye rake or "switch to back" move ended up being chosen 😁
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Post by Senator Phillips on Sept 12, 2019 4:28:55 GMT
I've seen an Irish Whip get stolen. Will sometimes see boxers steal a jab, which always makes me laugh.
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Post by OrochiGeese on Sept 12, 2019 4:44:58 GMT
WHAAAT! 😨😭 An Irish Whip got stolen!? Wow...I had no idea that could happen! Oh no...what if an R-Trigger headlock gets stolen by an edit who has random pin logic And I've heard of "sticking a jab," just never stealing one. Doc Louis wouldn't be proud 🥊
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Post by faulknasty on Sept 12, 2019 7:54:59 GMT
Does the priority also get stolen? It seems like anytime I see a move from stolen the pin does too?
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Post by Timberwolf on Sept 12, 2019 8:27:49 GMT
Since I started using the Mod Pack, I've not seen an Okite Yaburi since it's automatically disabled in the Mod Pack.
None of my heels even have it in the heel database.
In my opinion, Okite Yaburi should only be reserved for someone whose gimmick is a move thief, which none of my edits are.
But everyone has their own preferences, so to each his own.
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Post by OrochiGeese on Sept 12, 2019 18:45:00 GMT
Does the priority also get stolen? It seems like anytime I see a move from stolen the pin does too? I'm not sure in this case just because the edit Tetsu stole the move from doesn't have a priority set for that chosen X move. I've seen priorities get stolen sometimes but not always. In my opinion, Okite Yaburi should only be reserved for someone whose gimmick is a move thief, which none of my edits are. But everyone has their own preferences, so to each his own. I just like it cause it spices up matches and also adds a bit of "oneupsmanship" to matches. I can see faces using it to kind of push that competitive fire a little more but I definitely understand how it's not for everyone. And I'd rather not see a pure face use Okite it to steal a violent move from a heel.
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Post by faulknasty on Sept 12, 2019 20:36:20 GMT
I would definitely prefer if there was a on/off or its own percentage. Instead of having to have showmanship 40 lower than flexibility or whatever it is
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Post by OrochiGeese on Sept 12, 2019 21:16:52 GMT
I would definitely prefer if there was a on/off or its own percentage. Instead of having to have showmanship 40 lower than flexibility or whatever it is 100% agreed. One of the reasons I keep the potential for Okite is because I don't want to alter showmanship given the crucial role it plays in irish whip positioning. Altering it to avoid Okite doesn't work for a lot of my edits. I really wish Spike would stop having settings that control so many different options.
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