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Post by Shadow Master on Feb 18, 2024 16:59:25 GMT
Back in August, I discovered Akira Maeda's bonus taunt hidden in Super Fire Pro-Wrestling Special's Edit mode. The game lists the bonus taunt under Akira's Fire Pro rename 'Akira Saeba'.
Upon further playing, the 'hidden' taunt actually belongs to AJPW legend Akira Taue (who uses the taunt by normal means in-game). In Special, Akira's name is written as 'Akira Sagami'. I would imagine having similar-sounding Fire Pro renames must have confused the HUMAN staff when tabbing out Special's Edit mode. Disappearing blood:
This next find isn't a glitch or programming error; it's more along the lines of an overlooked sprite mishap.
Once Abdul The Danger (Abdullah The Butcher) is covered in blood, critical'ing Abdul on his back will display an unfinished sprite of the Butcher depicted strangely without blood on his face.
For a legend that is often regarded for his bloody brawls and crimson mask visages, this oversight was always strange to encounter while playing Special.
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Post by Shadow Master on Feb 28, 2024 5:04:06 GMT
As the previous pages have shown us, Super Fire Pro-Wrestling Special is a game that is filled with many secrets and Easter eggs. After years of playing through Special, there's secrets even I'm still uncovering. In Chapter 9 of Champion Road, the player can actually critical opponents!
Chapter 9 (Beat Generation) introduces The Gruesome Fighting championship match type to the Fire Pro series; the first-ever UFC-inspired Octagon to be featured in a Wrestling game. With this new ring comes a series of opponents and specific gameplay features not found in any other part of Champion Road.
Morio has eight techniques which can causes criticals; specific moves that can either knock an opponent unconscious, or snap either the opponent's arms or legs; causing the opponent to give up instantaneously (should the hold be held long enough for a referee to spot it).
The outcome of performing a critical is always random in a match, yet Morio's critical techniques are as followed:
Koppo Kick - Y + B (while standing). Knockout critical.
Arm Bar - A (at head of downed opponent - face up). Submission critical.
Cross Leg Lock - A (at feet of downed opponent - face up). Submission critical.
Reverse Heel Hold - A at legs of downed opponent - face down. Submission critical.
Double Knee Rush - Up + A (front grapple). Knockout critical.
Rolling Leg Lock - Left/Right + A (front grapple). Submission critical.
Uppercut Rush - Down + A (front grapple). Knockout critical.
Snap Suplex - Left/Right + A (back grapple). Knockout critical.
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