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Post by Shadow Master on Jan 28, 2022 20:17:03 GMT
Very interesting, thanks. It is strange why the developers did not complete these wrestlers. Maybe due to the lack of appropriate movements of these wrestlers. Some wrestlers simply ended their careers by 1995 or performed rarely. It was logical to add them to the legend roster. The whole "hidden Wrestlers in Edit mode" trend started in the previous game: Super Fire Pro-Wrestling Special. There's two schools of thought: 1) The developers ran out of time or RAM when designing character portraits (116 character portraits takes up a lot of space, I'd imagine). 2) These templates are hidden surprises that the fans would enjoy "discovering" and then subsequently putting together themselves.
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Post by kiano on Jan 28, 2022 21:00:03 GMT
It's a pity that they used the fictional wrestlers from Blazing Tornado, they just took up some of the RAM for nothing. And how many moves are there in premium? I met different information on the Internet, 500 or even 700.
There is another funny bug, the video explains
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Post by Shadow Master on Jan 28, 2022 21:31:58 GMT
Ah, another humorous glitch I forgot about. Certain Wrestlers will try to perform a plancha/suicida to the outside but keep running into a turnbuckle when controlled by the CPU.
Have any of you played Fire Pro Wrestling for WonderSwan? It's essentially an update to X Premium that came out four years later on the WonderSwan handheld console.
For starters, Andre The Giant and Giant Baba are unlockable!
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Post by kiano on Jan 28, 2022 21:58:20 GMT
No, I have never had this portable device. And through the emulator is not very nice. Found for sale, is this a page from the guide?
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Post by Shadow Master on Jan 29, 2022 1:33:48 GMT
No, I have never had this portable device. And through the emulator is not very nice. Found for sale, is this a page from the guide? This isn't in the guidebook I have. Keep in mind, there are multiple guidebooks for each game in the Fire Pro series. The above edit templates were all created using pre-existing Wrestlers (save for Gran Naniwa). The Wrestlers are: First Black Panther (1st Black Tiger) Denny The Sky Yumide (Benny Urquidez) Amakusa Kenji (Shunji Takano) Burning Hamauchi (Animal Hamaguchi) Muran Naniwa (Gran Naniwa) Macho Savage (Randy Savage) Naoki Yano (Naoki Sano) Lord. B. Lawful (William Regal)
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Post by kiano on Jun 10, 2022 11:14:09 GMT
Promo
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Post by Shadow Master on Jun 12, 2022 18:06:46 GMT
The more I look at the cover model (who first appeared on the cover of Final Bout), the more I think the Wrestler is a portmanteau of 80's and 90's Puroresu. The mascot has the red robe and fight towel of Antonio Inoki. The long hair and ring gear of 90's shoot fighters such as Masakatsu Funaki and Akira Maeda, along with the dramatic, jumping the rope entrance like Luchadors Mil Mascaras or Tiger Mask.
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Post by Shadow Master on Dec 7, 2023 13:19:40 GMT
Page 30 of the Super Fire Pro-Wrestling X Edit Wrestler Guide (1996 - T2 Publishing) features an advertisement for Super Fire Pro-Wrestling X Premium and the X-BAND accessory.
With the use of a phone line and a subscription service to use the X-BAND modem accessory, players in Japan could face one another in Super Fire Pro-Wrestling
X Premium.
As the art of simming was beginning to pick up momentum in the Fire Pro community, the above advertisement also mentions the ability to play 1P VS CPU battles (though, CPU vs CPU simmed battles was not possible).
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Post by Shadow Master on Jan 11, 2024 18:37:46 GMT
The Infinite Foot Stomp Glitch:
Blazing Tornado bonus character Ho Ying Long is one of the most lethal combatants in the SFPWX roster. Not only can the speedy martial artist cause Critical knockouts with many of his strikes/grapples, Long can also perform a very cheap top rope glitch that can spell the end for many an opponent rather quickly.
Step 1.) After the opponent has taken enough damage, guide the opponent over to the left or right turnbuckles. Step 2) While near the left or right turnbuckles, perform Long's Sobat spin kick (B button - front grapple) Step 3) After the opponent has fallen to the ground, run towards the left or right turnbuckle (X + left or right) Step 4) Just before you reach the turnbuckle, press A to climb the turnbuckle. Step 5) From the top ropes press B to perform Long's Diving Double Foot Stomp. Step 6) Run towards and climb the turnbuckle again to repeat the pattern. As Long's Double Foot Stomp isn't a pin move, nor is it considered a stomp technique, Long can repeat the Foot Stomp infinitely. Once satisfied, go for a Camel Clutch (A at head of downed opponent - face down) to win via submission.
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